With the new prospect of designing and building a puzzle box, I’ve realized that my 3D modeling game needs to improve. So far, I’ve done all of my modeling in Sketchup’s free version, but as far as I know, Sketchup free wont let you create moving parts that interact with each other. So yesterday I downloaded Fusion 360 and started to familiarize myself with the interface.
I really like it, especially after I put it into dark mode. With the help of YouTube academy I modeled a 2 to 1 gear set and made the gears spin each other. The nice thing about Fusion 360 is that it will export files that are compatible with Carveco, which is the software I use to get G-code for the CNC. Carveco is the program of choice that tells my CNC what to do.
I’m progressing from last post where I detailed my strategy for manufacturing the parts. Now the focus has shifted to designing mechanisms for the puzzle boxes. The complete strategy is: design mechanisms based off well known mechanical engineering strategies for making objects move, create those mechanisms in Fusion 360, export the 2D files for each part, import the compatible files into Carveco, do very shallow and fine v-bit cuts that accurately outline the shape of each part, and finally cut the parts out with a scroll saw. The material will be a home made quarter-inch thick plywood.
Leave a comment